Warzone 2100 4.0 has a brand new soundtrack by LupusMechanicus. The new music manager in Warzone 2100 4.0 listing the available soundtracks. The multi-player can be used to play against human opponents via the Internet as well as a number of AI bots with different tactics and strategies.
The multi-player mode has a new "Factions" mode in additional to the "Teams" and "Locked teams" modes previous versions had. The game can do up-scaling to up to 400%. The improvements makes this old game from 1999 look like a pretty modern game on a 4K monitor though high resolution monitors will need to use the built-in up-scaling. The Linux version of Warzone 2100 can be configured to render graphics using OpenGL, OpenGL ES and Vulkan.Īll new high resolution textures to go along with the new and improved graphics engine. Previous versions were only capable of OpenGL graphics output. Warzone 2100 has a massively improved graphics engine with support for Vulkan, OpenGL and OpenGL ES 3.0, DirectX (via libANGLE library translating OpenGL ES to DirectX) and Metal (via the MoltenVK library translating Vulkan to Metal). Warzone 2100 4.0 is an even bigger release. Warzone 2100 3.3, released in September 2019, brought high resolution monitor support, better graphics, smarter AIs and many multi-player improvements. A small but very active community of free software enthusiast have been maintaining and improving it ever since. Pumpkin Studios made the Warzone 2100 strategy game from 1999 available under the GNU GPL in 2004. Written by 윤채경 (Yoon Chae-kyung) - last edited. The Qt dependencies have been dropped thanks to a new built-in JavaScript engine, there's new soundtracks, higher resolution textures and a lot more.
The latest version can render graphics using Vulkan, DirectX (for Windows), Metal (for macOS) and OpenGL.
#TUNGSTEN WARZONE 2100 UPGRADE#
Version 4.0 is a major upgrade to the Warzone 2100 strategy game originally released by Pumpkin Studios in 1999.